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Fragnet

Dedicated game servers with low-latency routing and DDoS protection

3.4(0 reviews)paidFounded 2010Sweden
ddos protectioneu datacenterus datacenterapac datacenter

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Fragnet provides managed game server hosting for popular titles with global locations, instant setup, and protection against network attacks. Built for competitive and casual gaming communities.

What Fragnet actually is

Fragnet is a Swedish game server host with an unusually long pedigree. It opened in Stockholm in 2010 renting Team Fortress 2 servers, added UK, Germany and Netherlands locations within a year, and spent the following decade accumulating the kind of credentials the gaming community actually checks: official Battlefield 3 ranked server provider for EA in 2011, official DayZ host in 2014, official server provider for ESL Play CS:GO in 2016, Razer Arena in 2017, official Farming Simulator host for every release since 2017, Esportal matchmaking infrastructure in 2018, and servers on the floor at DreamHack events. The company claims more than 900,000 servers hosted and over 200,000 concurrent players across 21 locations.

Ownership has moved around. City Network (now Cleura) acquired Fragnet in 2015; the company split from that parent in 2022 and has operated as Fragnet Networks International AB since; in December 2024 PGL — the esports tournament operator — acquired Fragnet, with the brand joining PGL from 1 January 2025. In our view that last move is the most interesting signal in years: a tournament organiser buying its server supplier says something about the infrastructure quality PGL trusts for competitive play.

The product itself is straightforward managed game hosting. You pick a game — Minecraft, Rust, Counter-Strike 2, Hytale, Ark, Team Fortress 2 and dozens more — choose a resource package, pick a location, and get a server on high-clock-speed hardware with a web control panel. There is also voice server hosting, which fits the community-and-esports positioning. Packages are resource-priced rather than slot-priced: Fragnet states plainly that you pay for resources, not player slots, and player counts on plans are guides rather than caps.

Pricing: what you really pay

Fragnet prices in euros and the catalogue is published per game. For Minecraft — a good reference point — the ladder runs: 2GB RAM with one CPU thread at 4+ GHz and 10GB of NVMe storage (the vendor guides this at up to 5 players); 6GB RAM, one thread, 20GB NVMe (up to 10 players, marked best seller); and 12GB RAM, two threads, 40GB NVMe (up to 20 players). Fragnet publishes the Minecraft price range as €6.88 to €49.48, with VAT included where applicable, and a build-your-own option above the fixed tiers. Other titles are priced on their own ladders — Rust and CS2 packages cost more at equivalent memory — so treat the Minecraft range as one catalogue slice, not the market price of everything.

The billing model deserves credit for honesty. Plans are sold on CPU threads, RAM and disk, and Fragnet explicitly warns that mods and world size change what you actually need rather than pretending slot counts mean anything. You can upgrade or downgrade from billing at any time and files stay in place. There is a build-your-own path for teams that know their requirements, and a 3-day money-back guarantee — short by hosting-industry standards, but at least explicit.

Where we would push back is on the floor price. Third-party trackers place Fragnet at the premium end of the game hosting market, and that matches what we see: the cheapest published package is not competing with the budget hosts that sell near-cost Minecraft servers. What you are paying for is the network (21 locations with DDoS filtering), the operating history, and the esports-grade track record. Whether that premium is worth it depends entirely on whether your community cares about latency and uptime — for a casual friend group, a budget host will do; for a competitive community or a paying player base, the premium is easier to justify. We compare game hosts across /category/game-server-hosting.

Performance & infrastructure

The hardware story is coherent and specific. Fragnet runs every plan on the same high-clock-speed hardware — advertised at 4+ GHz — on the reasonable grounds that game servers, Minecraft especially, live and die by single-thread performance rather than core count. Storage is NVMe SSD throughout, which shows up in world load times and save/backup speed. DDoS protection is included in every location, filtering attacks before they reach the server, and every plan includes remote backups stored off the server, scheduled tasks (restarts, backups, commands), full file access through the browser panel, an included MySQL database for plugins, and one-click modpack installation from CurseForge, Modrinth and Feed The Beast.

The 21 locations cover the map properly: Amsterdam, Athens, Atlanta, Bucharest, Chicago, Dallas, Frankfurt, Helsinki, London, Los Angeles, Montreal, Mumbai, New York, Oslo, Paris, Sao Paulo, Singapore, Stockholm, Sydney, Tokyo and Warsaw. That is 17 countries across Europe, North America, South America, South Asia, East Asia and Oceania — a footprint that lets a European community stay in the EU, an Australian community stop routing through the US West Coast, and mixed-region groups find a compromise node. Fragnet publishes a latency test tool that pings every location from your browser and suggests the closest, which is a small thing that most competitors skip.

Setup is fast — servers are provisioned within minutes of payment — and support is staffed 24/7. The panel covers the practical operations: version switching, player controls, backups and restores, scheduled restarts. For Minecraft specifically the modpack workflow is the standout: filter by loader and version, install, start. Nothing here is exotic, but it is a mature, opinionated stack built by people who have run game servers through a lot of bad weekends.

Where it falls short

Price, first. Fragnet does not compete on cost, and buyers comparing per-GB rates against budget Minecraft hosts will find better numbers elsewhere. The value proposition is network quality and reliability; if those are not your constraints, this is the wrong shop.

Documentation is thin. The site is built to sell and operate servers, not to teach you one — advanced configuration questions (custom JVM flags, complex mod stacks, network-level setups) are answered by support tickets and community knowledge rather than by a deep public knowledge base. For the tinkerers who want to read for an hour before asking, that is a real limitation.

Contractual softness: there is no published uptime SLA that we could find, and the money-back window is 3 days. The claims on the site (900,000+ servers, 200,000+ concurrent players) are self-reported and unverifiable. And the ownership is new — PGL took control in January 2025, and any acquisition reshuffles roadmaps, support staffing and pricing eventually.

Finally, the product shape limits: resource packages rather than dedicated hardware, a fixed game catalogue rather than bring-your-own-image, and a control-plane experience rather than root access. Teams wanting bare metal or unusual titles will look at dedicated server providers instead.

Who should pick this

We would pick Fragnet for gaming communities, clans and esports organisers who need low-latency servers with real DDoS filtering in a specific region, and who value operational track record over headline price. The footprint makes it a strong choice for groups with players spread across Europe and North America, and the Asia-Pacific nodes (Mumbai, Singapore, Sydney, Tokyo) close gaps many game hosts leave open. Minecraft communities that lean on modpacks get a genuinely good workflow.

We would not pick it for budget-first buyers, for teams needing deep public documentation or root access, or for workloads requiring a contractual uptime commitment. Those buyers should weigh the alternatives in /category/game-server-hosting before committing.

One pricing habit worth naming: Fragnet sells resource packages, so the number to compare is cost per gigabyte and per thread rather than cost per slot, and plan changes apply immediately instead of at the end of a billing term. For a community whose load spikes around events and seasons, that flexibility often outweighs a cheaper entry plan, and published prices beat surprises at renewal time.

Key takeaways

  • Swedish host founded in Stockholm in 2010; official server partner for EA, DayZ, Farming Simulator, ESL Play and others, and now part of PGL since January 2025.
  • 21 locations across 17 countries on 4+ GHz hardware with NVMe storage and DDoS filtering in every location.
  • Resource-priced packages, not slot-priced: Minecraft runs €6.88–49.48 published (2GB/1 thread to 12GB/2 threads), with plan changes applied instantly.
  • Included with every plan: remote off-server backups, scheduled tasks, browser file access, MySQL, one-click modpacks (CurseForge/Modrinth/FTB), 24/7 support.
  • Premium pricing versus budget game hosts, thin public documentation, no published uptime SLA, and a 3-day money-back window.
  • Best fit: communities and esports groups that pay for latency and stability rather than the lowest sticker price.

Sources

Pros

  • 21 locations across 17 countries with DDoS filtering in every location
  • High-clock-speed (4+ GHz) hardware and NVMe storage on every plan; resource-based pricing with no player caps
  • Esports-grade track record: official host for EA, DayZ, ESL Play, Farming Simulator, Esportal, and servers at DreamHack
  • Included remote off-server backups, scheduled tasks, MySQL, browser file access and one-click CurseForge/Modrinth/FTB modpacks
  • Operating since 2010 under Swedish registration, now backed by tournament operator PGL

Cons

  • Premium pricing versus budget game hosts — cost is not the pitch
  • Thin public documentation for advanced configuration
  • No published uptime SLA and only a 3-day money-back window
  • Resource packages only — no bare metal or bring-your-own-image
  • Recent ownership change (PGL, January 2025) means roadmap and pricing uncertainty

Best For

Gaming communities and esports teams needing low-latency, DDoS-protected servers in specific regions — especially Minecraft modpack communities and groups spanning Europe, the Americas and Asia-Pacific

Pricing

Starter

€5/mo

or €50/yr

  • Core features included

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