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GTXGaming

UK game servers for Minecraft, ARK, Rust

3.9(0 reviews)paidFounded 2008United Kingdom
ddos protectioneu datacenter

Integrates with

198 supported games

What GTXGaming actually is

GTXGaming is a specialist game server host, not a general-purpose cloud provider with a game template bolted on. Founded in 2008 by Matthew Griffin — who started by renting dedicated machines to run Counter-Strike communities and turned that into a business — the company has now spent more than 15 years doing one thing: renting game servers to players and community owners. That focus shows up in the details. The catalogue covers 198 games at the time of our research, from Minecraft and Rust to Palworld, ARK, DayZ, Valheim and Space Engineers, and the company is an official host for some titles.

The shape of the product is familiar to anyone who has shopped for game hosting: pick a game, pick a RAM tier, pick a location, and the panel deploys within about a minute. What separates GTXGaming from the long tail of one-person hosts is the footprint — 20 locations across Europe, North America and Asia-Pacific — and the maturity of the tooling: a custom control panel with one-click modpack installs, scheduled offsite backups, and free migrations from other hosts. Support runs 24/7 by ticket, including weekends, and the team is drawn from people who run game servers themselves.

In our view, the honest framing is this: GTXGaming competes on breadth, location coverage and predictable pricing rather than on being the absolute fastest or the cheapest. It is a volume host run by a company that has survived many cycles of game hype, and for most community server owners that is exactly the right trade.

Pricing: what you really pay

GTXGaming bills in GBP on its own site and prices every game by RAM tier, with monthly billing and no forced annual term on the plans we looked at. Minecraft is the reference product and the cheapest way in: the Dirt plan gives you 1GB of RAM from £1.90/mo, Sand is 2GB at £3.90/mo, Iron is 4GB at £7.80/mo, Redstone is 6GB at £11.70/mo, Emerald is 8GB at £15.60/mo, and Titan is 16GB at £31.30/mo. Every one of those plans includes unlimited player slots — RAM is the only variable you choose, and you can move up or down at any time. For context, other titles start higher: Space Engineers servers start at £8.99/mo and the newer survival title Windrose at £8.40/mo. Every price in this paragraph comes from GTXGaming's own game-servers and Minecraft pages.

What the entry price buys is worth spelling out, because this is where cheap hosts usually cut: instant setup, enterprise DDoS protection, scheduled offsite backups, one-click modpack installs from CurseForge, Modrinth, FTB, Technic and ATLauncher, full file access (file manager, log viewer, SFTP), a live console, and free migration help. The Minecraft panel supports 17+ server types — Paper, Pufferfish, Purpur, Folia, Forge, Fabric, NeoForge and more — and version switching across major Minecraft releases.

There is no free tier and no free trial that we could find, and some configuration options (extra slots of storage, priority support on some tiers) are priced add-ons at checkout. As with every game host, compare the renewal price against the first-month headline before committing; we would also confirm which locations are offered for your specific game, since the location list varies per title.

Performance & infrastructure

GTXGaming's hardware story is current-generation consumer-class performance: Ryzen 9 CPUs, NVMe storage and fast DDR memory, with the company stating hardware is refreshed annually. For game servers — which are single-thread-heavy and latency-sensitive — that is the right kind of silicon, and on paper it should serve tick rates well. We have not benchmarked game tick performance ourselves, so treat any specific FPS or tick-rate claim on their site as vendor positioning; our standing comparison numbers for raw compute live on the /benchmarks page.

The network side is where the 20-location footprint earns its keep. Europe has eight points of presence (London, Paris, Frankfurt, Amsterdam, Stockholm, Madrid, Finland and Moscow), North America has eight (Dallas, New York, Los Angeles, Miami, Chicago, Ashburn, Portland and Quebec), and Asia-Pacific has four (Sydney, Singapore, Tokyo and Mumbai). Not every game is available in every location — each game page lists its own set — but for European communities in particular, having both a London and a Frankfurt option is what keeps ping in the 20–40ms band rather than forcing traffic across the Atlantic.

DDoS protection is included on every game server and is described as filtering attacks at the network edge. That matters more for game hosting than for almost anything else: griefing via DDoS against community servers is routine, and a host that treats mitigation as an add-on will disappoint you the first time someone gets angry about being banned. Backups are included too — daily offsite copies of worlds, saves and configs, restorable from a Backup Manager in the panel. Free migrations and one-click updates round out the operational package.

What is missing from the public materials is an SLA. We found no published uptime guarantee or credit schedule, which is normal for game hosting but is still a gap worth naming. The company's about page is candid about its history — 18-hour days, selling out capacity, reinvesting — and it has been operating since 2008, which is a longer track record than most of the Minecraft hosting market can claim.

Where it falls short

No published uptime SLA is the biggest paperwork gap: if a node dies during your community's raid night, your remedy is goodwill, not a contract. We would like to see at least a stated target and a status page with incident history.

Pricing is in GBP with a multi-currency checkout. That is convenient for UK buyers and a small friction for everyone else — currency conversion at your card provider is the hidden cost. It is also worth checking the per-game location lists before buying; the headline "20 locations" does not mean your game runs in all of them.

The control panel is custom-built rather than the industry-standard Pterodactyl or TCAdmin. It is competent — one-click modpack installs, live console, monitoring — but power users who have scripted against other panels will need to adapt, and the raw feature depth for unusual games is thinner than the headline game count suggests. Some listings in the 198-game catalogue are marked "coming soon", so the effective catalogue is somewhat smaller than the counter.

Finally, like most game hosts, there is no bare-metal or GPU line, no object storage, and no hourly billing. If you need those, you are in the wrong category — look at /category/vps-providers instead.

One more practical note on billing: checkout accepts PayPal, card, Apple Pay, Google Pay and Android Pay, and the account panel exposes the usual day-to-day controls — reboots, version switches, backup restores, mod reinstalls — without a support ticket. For the target audience that matters more than it sounds: the difference between a five-minute fix and a waiting game is usually whether the panel lets you do it yourself.

Who should pick this

Our pick for European and UK community server owners — Minecraft, Rust, Palworld, ARK, Valheim groups of 5–30 players — who want a low-ping location, DDoS protection and offsite backups without assembling it themselves. The 1GB and 2GB Minecraft tiers are priced low enough that a modded server for a handful of friends costs less per month than a cinema ticket, and the upgrade path to 16GB means the host grows with the community.

It is also a sensible choice for small commercial communities that need a second region — the North American and Asia-Pacific footprint covers audiences that UK-only hosts simply cannot reach.

Skip it if you need contractual uptime guarantees, hourly billing, or infrastructure beyond game servers. And if you are running a single vanilla Minecraft world for two players, a spare PC at home still wins on cost — GTXGaming's value starts when availability, latency and backups matter.

For the full market comparison, see our /category/game-server-hosting page.

Key takeaways

  • 198 games, 20 locations across Europe (8), North America (8) and Asia-Pacific (4); per-game location lists vary.
  • Minecraft from £1.90/mo (1GB) to £31.30/mo (16GB), monthly billing, unlimited player slots on every tier.
  • Ryzen 9 and NVMe hardware, edge-filtered DDoS protection and daily offsite backups are standard, not upsells.
  • Founded 2008 by Matthew Griffin; London-based, one of the longer-standing specialists in game hosting.
  • No published uptime SLA and no free tier — the two clearest gaps.
  • Best fit: European and global gaming communities wanting low ping and hands-off server management at predictable prices.

Sources

Pros

  • 198 games with new releases added at launch
  • 20 locations across Europe, North America and Asia-Pacific
  • DDoS protection and daily offsite backups included on every server
  • Clear per-game RAM pricing with unlimited player slots
  • Operating since 2008 — a long track record in game hosting

Cons

  • No published uptime SLA or credit schedule
  • Priced in GBP; per-game location lists vary
  • Some catalogue entries are 'coming soon', so the real game count is lower
  • No hourly billing, bare metal or GPU options
  • Custom control panel means relearning tooling if you migrate

Best For

European and global gaming communities wanting low-ping game servers with DDoS protection and offsite backups at predictable monthly prices

Pricing

Starter

€3/mo

or €30/yr

  • Core features included

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