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Multiplay vs GTXGaming

A detailed comparison to help you choose between Multiplay and GTXGaming.

Quick Verdict

3.3/5

Multiplay

0 reviews

3.9/5

GTXGaming

0 reviews

GTXGaming is rated higher (3.9 vs 3.3). Multiplay is an enterprise game server hosting and orchestration platform operated by Rocket Science Group (ex-Unity, ex-GAME). Handles game launches for major titles. Hybrid owned bare metal with multi-cloud burst across 30+ locations. 198 supported games

Multiplay

Multiplay

Enterprise game server hosting and orchestration by Rocket Science Group

GTXGaming

GTXGaming

UK game servers for Minecraft, ARK, Rust

Overview
Rating3.3 (0 reviews)3.9 (0 reviews)✓
Pricing modelcustompaid
Starting priceFree tier availableFrom $1.9/mo
Best forStudios running live-service or AAA multiplayer titles with launch-day scale risk, spiky demand, and budget for a managed, named-engineer relationship.European and global gaming communities wanting low-ping game servers with DDoS protection and offsite backups at predictable monthly prices
Features
IPv6
DDoS protection
Automated backups✓
Snapshots
Managed option
Bare metal
GPU available
S3-compatible
Hourly billing
Free tier
Tags
Tags
ddos protectioneu datacenterus datacenterapac datacenter
ddos protectioneu datacenter
Visit Multiplay →Visit GTXGaming →

Multiplay

Pros

  • + Nearly three decades of live-game operations with a proven AAA launch record (Titanfall 2, Rocket League, Killing Floor)
  • + Hybrid model: owned bare metal steady state with multi-cloud burst — the right cost shape for spiky demand
  • + Fully managed experience: named engineer, 24/7 live ops, assisted or fully managed integration tiers
  • + SOC 2-criteria security programme, annual third-party penetration tests, platform-level DDoS handling
  • + Unity and Unreal SDKs plus custom-engine support; VM, container, and bare-metal provisioning in one platform

Cons

  • - No published pricing, no free trial, sales-led onboarding — price-performance is unverifiable from outside
  • - No public uptime SLA figure since the Unity platform was deprecated in April 2026
  • - Fleet opacity: which locations are owned bare metal versus cloud burst is not disclosed; location counts conflict (30+ vs 40+)
  • - Newly independent under small Rocket Science Group — depth of team is high, corporate weight is lower than under Unity
View full Multiplayreview →

GTXGaming

Pros

  • + 198 games with new releases added at launch
  • + 20 locations across Europe, North America and Asia-Pacific
  • + DDoS protection and daily offsite backups included on every server
  • + Clear per-game RAM pricing with unlimited player slots
  • + Operating since 2008 — a long track record in game hosting

Cons

  • - No published uptime SLA or credit schedule
  • - Priced in GBP; per-game location lists vary
  • - Some catalogue entries are 'coming soon', so the real game count is lower
  • - No hourly billing, bare metal or GPU options
  • - Custom control panel means relearning tooling if you migrate
View full GTXGamingreview →

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