Multiplay vs GTXGaming
A detailed comparison to help you choose between Multiplay and GTXGaming.
Quick Verdict
3.3/5
Multiplay
0 reviews
3.9/5
GTXGaming
0 reviews
GTXGaming is rated higher (3.9 vs 3.3). Multiplay is an enterprise game server hosting and orchestration platform operated by Rocket Science Group (ex-Unity, ex-GAME). Handles game launches for major titles. Hybrid owned bare metal with multi-cloud burst across 30+ locations. 198 supported games
Multiplay Enterprise game server hosting and orchestration by Rocket Science Group | GTXGaming UK game servers for Minecraft, ARK, Rust | |
|---|---|---|
| Overview | ||
| Rating | 3.3 (0 reviews) | 3.9 (0 reviews)✓ |
| Pricing model | custom | paid |
| Starting price | Free tier available | From $1.9/mo |
| Best for | Studios running live-service or AAA multiplayer titles with launch-day scale risk, spiky demand, and budget for a managed, named-engineer relationship. | European and global gaming communities wanting low-ping game servers with DDoS protection and offsite backups at predictable monthly prices |
| Features | ||
| IPv6 | ||
| DDoS protection | ||
| Automated backups | ✓ | |
| Snapshots | ||
| Managed option | ||
| Bare metal | ||
| GPU available | ||
| S3-compatible | ||
| Hourly billing | ||
| Free tier | ||
| Tags | ||
| Tags | ddos protectioneu datacenterus datacenterapac datacenter | ddos protectioneu datacenter |
| Visit Multiplay → | Visit GTXGaming → | |
Multiplay
Pros
- + Nearly three decades of live-game operations with a proven AAA launch record (Titanfall 2, Rocket League, Killing Floor)
- + Hybrid model: owned bare metal steady state with multi-cloud burst — the right cost shape for spiky demand
- + Fully managed experience: named engineer, 24/7 live ops, assisted or fully managed integration tiers
- + SOC 2-criteria security programme, annual third-party penetration tests, platform-level DDoS handling
- + Unity and Unreal SDKs plus custom-engine support; VM, container, and bare-metal provisioning in one platform
Cons
- - No published pricing, no free trial, sales-led onboarding — price-performance is unverifiable from outside
- - No public uptime SLA figure since the Unity platform was deprecated in April 2026
- - Fleet opacity: which locations are owned bare metal versus cloud burst is not disclosed; location counts conflict (30+ vs 40+)
- - Newly independent under small Rocket Science Group — depth of team is high, corporate weight is lower than under Unity
GTXGaming
Pros
- + 198 games with new releases added at launch
- + 20 locations across Europe, North America and Asia-Pacific
- + DDoS protection and daily offsite backups included on every server
- + Clear per-game RAM pricing with unlimited player slots
- + Operating since 2008 — a long track record in game hosting
Cons
- - No published uptime SLA or credit schedule
- - Priced in GBP; per-game location lists vary
- - Some catalogue entries are 'coming soon', so the real game count is lower
- - No hourly billing, bare metal or GPU options
- - Custom control panel means relearning tooling if you migrate
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