Multiplay vs Zap Hosting
A detailed comparison to help you choose between Multiplay and Zap Hosting.
Quick Verdict
3.3/5
Multiplay
0 reviews
3.5/5
Zap Hosting
0 reviews
Zap Hosting is rated higher (3.5 vs 3.3). Multiplay is an enterprise game server hosting and orchestration platform operated by Rocket Science Group (ex-Unity, ex-GAME). Handles game launches for major titles. Hybrid owned bare metal with multi-cloud burst across 30+ locations. German game server and application hosting with instant deployment.
Multiplay Enterprise game server hosting and orchestration by Rocket Science Group | Zap Hosting Game & application server hosting | |
|---|---|---|
| Overview | ||
| Rating | 3.3 (0 reviews) | 3.5 (0 reviews)✓ |
| Pricing model | custom | paid |
| Starting price | Free tier available | From $2.76/mo |
| Best for | Studios running live-service or AAA multiplayer titles with launch-day scale risk, spiky demand, and budget for a managed, named-engineer relationship. | European gaming communities (Minecraft, FiveM, Rust) wanting one-click servers, game-grade DDoS filtering and one panel for game, voice and web services |
| Specifications (entry plan) | ||
| CPU cores | — | — |
| RAM | — | 2 GB |
| Storage | — | 50 GB |
| Bandwidth | — | — |
| SLA uptime | — | — |
| Data-center count | 30✓ | 8 |
| €/GB RAM/mo | — | €1.38 |
| Features | ||
| IPv6 | ||
| DDoS protection | ||
| Automated backups | ✓ | |
| Snapshots | ||
| Managed option | ||
| Bare metal | ||
| GPU available | ||
| S3-compatible | ||
| Hourly billing | ||
| Free tier | ||
| Data-center locations | ||
| Regions | — | Eygelshoven NL; London UK; Ashburn/Dallas/Los Angeles US; Beauharnois CA; Singapore; Sydney AU |
| Tags | ||
| Tags | ddos protectioneu datacenterus datacenterapac datacenter | — |
| Visit Multiplay → | ||
Multiplay
Pros
- + Nearly three decades of live-game operations with a proven AAA launch record (Titanfall 2, Rocket League, Killing Floor)
- + Hybrid model: owned bare metal steady state with multi-cloud burst — the right cost shape for spiky demand
- + Fully managed experience: named engineer, 24/7 live ops, assisted or fully managed integration tiers
- + SOC 2-criteria security programme, annual third-party penetration tests, platform-level DDoS handling
- + Unity and Unreal SDKs plus custom-engine support; VM, container, and bare-metal provisioning in one platform
Cons
- - No published pricing, no free trial, sales-led onboarding — price-performance is unverifiable from outside
- - No public uptime SLA figure since the Unity platform was deprecated in April 2026
- - Fleet opacity: which locations are owned bare metal versus cloud burst is not disclosed; location counts conflict (30+ vs 40+)
- - Newly independent under small Rocket Science Group — depth of team is high, corporate weight is lower than under Unity
Zap Hosting
Pros
- + Own hardware, own network and RIPE IP ranges across 8 locations on 4 continents — including Sydney
- + Game-aware DDoS protection (PletX, up to 4 Tbit/s filtering) included, live-tested on Twitch at 1.2 Tbit/s
- + 100+ game titles with one-click installers, mod packs and free game switching; panel included with VPS/dedicated
- + Lifetime (pay-once) plans alongside monthly; VPS line from about €2.99/month is genuinely competitive
- + 24/7 support across three channels with fast response in community feedback
Cons
- - Per-slot pricing inflates quickly: 4 GB costs €22.63/30 days at 40 slots vs €2.76 for 2 GB at 4 slots
- - Contradictory hardware claims across pages (Xeon E5-2650 v4 vs dual EPYC 7763) and older US hardware (Dell R720/HP C7000)
- - No published uptime SLA, refund policy or backup retention; billing/cancellation complaints in community feedback
- - Location surcharges up to +56% and currency display switching make true cost comparison hard
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