Multiplay vs ScalaCube
A detailed comparison to help you choose between Multiplay and ScalaCube.
Quick Verdict
3.3/5
Multiplay
0 reviews
3.2/5
ScalaCube
0 reviews
Multiplay is rated higher (3.3 vs 3.2). Multiplay is an enterprise game server hosting and orchestration platform operated by Rocket Science Group (ex-Unity, ex-GAME). Handles game launches for major titles. Hybrid owned bare metal with multi-cloud burst across 30+ locations. ScalaCube provides one-click installation for 40+ games including Minecraft, Rust, ARK, and Terraria. Global datacenters and free hosting for some games.
Multiplay Enterprise game server hosting and orchestration by Rocket Science Group | ScalaCube Game hosting with one-click server setup | |
|---|---|---|
| Overview | ||
| Rating | 3.3 (0 reviews)✓ | 3.2 (0 reviews) |
| Pricing model | custom | freemium |
| Starting price | Free tier available | Free tier available |
| Best for | Studios running live-service or AAA multiplayer titles with launch-day scale risk, spiky demand, and budget for a managed, named-engineer relationship. | Minecraft and small multi-game communities wanting a cheap managed server with one-click modpacks and a wide choice of locations |
| Specifications (entry plan) | ||
| CPU cores | — | — |
| RAM | — | 1 GB |
| Storage | — | — |
| Bandwidth | — | — |
| SLA uptime | — | 99.9% |
| Data-center count | 30✓ | 14 |
| €/GB RAM/mo | — | €0.00 |
| Features | ||
| IPv6 | ||
| DDoS protection | ||
| Automated backups | ✓ | |
| Snapshots | ||
| Managed option | ||
| Bare metal | ||
| GPU available | ||
| S3-compatible | ||
| Hourly billing | ||
| Free tier | ✓ | |
| Data-center locations | ||
| Regions | — | CanadaFranceUnited KingdomGermanyPolandFinland+8 |
| Tags | ||
| Tags | ddos protectioneu datacenterus datacenterapac datacenter | free tierddos protectioneu datacenterus datacenterapac datacenter |
| Visit Multiplay → | Visit ScalaCube → | |
Multiplay
Pros
- + Nearly three decades of live-game operations with a proven AAA launch record (Titanfall 2, Rocket League, Killing Floor)
- + Hybrid model: owned bare metal steady state with multi-cloud burst — the right cost shape for spiky demand
- + Fully managed experience: named engineer, 24/7 live ops, assisted or fully managed integration tiers
- + SOC 2-criteria security programme, annual third-party penetration tests, platform-level DDoS handling
- + Unity and Unreal SDKs plus custom-engine support; VM, container, and bare-metal provisioning in one platform
Cons
- - No published pricing, no free trial, sales-led onboarding — price-performance is unverifiable from outside
- - No public uptime SLA figure since the Unity platform was deprecated in April 2026
- - Fleet opacity: which locations are owned bare metal versus cloud burst is not disclosed; location counts conflict (30+ vs 40+)
- - Newly independent under small Rocket Science Group — depth of team is high, corporate weight is lower than under Unity
ScalaCube
Pros
- + Wide 14-location footprint including Brazil, India and Australia — rare at this price
- + Free Minecraft tier with no credit card, plus paid plans from $4/month standard
- + Deep modpack and server-software catalog (3,298+ one-click installs) with full FTP file access
- + DDoS protection, backups, free MySQL and free subdomain included on paid plans
- + Strong Trustpilot sample (4.5/5 from roughly 4,700 reviews) on reliability and panel usability
Cons
- - Free server must be manually renewed every two days or it can be deleted with its data
- - First-month 50% discount masks standard rates; prices exclude VAT
- - Support is ticket-based with inconsistent live chat and terms narrower than the 24/7 marketing
- - No published CPU model, no NVMe, and thin RAM on the cheapest tiers for modded servers
- - Small company (2-10 staff) with limited contractual uptime and refund terms that require cause
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