Multiplay vs PingPerfect
A detailed comparison to help you choose between Multiplay and PingPerfect.
Quick Verdict
3.3/5
Multiplay
0 reviews
3.6/5
PingPerfect
0 reviews
PingPerfect is rated higher (3.6 vs 3.3). Multiplay is an enterprise game server hosting and orchestration platform operated by Rocket Science Group (ex-Unity, ex-GAME). Handles game launches for major titles. Hybrid owned bare metal with multi-cloud burst across 30+ locations. UK-based game server host since 2013 with ~250 games, a custom Gamepanel, DDoS mitigation and nightly backups included, and 20 locations across six continents. No published latency guarantee; free 48-hour trial and 48-hour money-back instead.
Multiplay Enterprise game server hosting and orchestration by Rocket Science Group | PingPerfect Game server hosting since 2013 with 20 locations and free 48-hour trial | |
|---|---|---|
| Overview | ||
| Rating | 3.3 (0 reviews) | 3.6 (0 reviews)✓ |
| Pricing model | custom | paid |
| Starting price | Free tier available | From $9.99/mo |
| Best for | Studios running live-service or AAA multiplayer titles with launch-day scale risk, spiky demand, and budget for a managed, named-engineer relationship. | European and North American co-op gaming communities wanting managed servers with backups, game switching, and fast human support |
| Specifications (entry plan) | ||
| CPU cores | — | — |
| RAM | — | 6 GB |
| Storage | — | 100 GB |
| Bandwidth | — | — |
| SLA uptime | — | — |
| Data-center count | 30✓ | 20 |
| €/GB RAM/mo | — | €1.67 |
| Features | ||
| IPv6 | ||
| DDoS protection | ||
| Automated backups | ✓ | |
| Snapshots | ||
| Managed option | ||
| Bare metal | ||
| GPU available | ||
| S3-compatible | ||
| Hourly billing | ||
| Free tier | ||
| Data-center locations | ||
| Regions | — | 20 locations incl. UK, NL, FR, DE, 9 US cities, CA, BR, CL, ZA, SG, AU |
| Tags | ||
| Tags | ddos protectioneu datacenterus datacenterapac datacenter | ddos protectioneu datacenterus datacenter |
| Visit Multiplay → | Visit PingPerfect → | |
Multiplay
Pros
- + Nearly three decades of live-game operations with a proven AAA launch record (Titanfall 2, Rocket League, Killing Floor)
- + Hybrid model: owned bare metal steady state with multi-cloud burst — the right cost shape for spiky demand
- + Fully managed experience: named engineer, 24/7 live ops, assisted or fully managed integration tiers
- + SOC 2-criteria security programme, annual third-party penetration tests, platform-level DDoS handling
- + Unity and Unreal SDKs plus custom-engine support; VM, container, and bare-metal provisioning in one platform
Cons
- - No published pricing, no free trial, sales-led onboarding — price-performance is unverifiable from outside
- - No public uptime SLA figure since the Unity platform was deprecated in April 2026
- - Fleet opacity: which locations are owned bare metal versus cloud burst is not disclosed; location counts conflict (30+ vs 40+)
- - Newly independent under small Rocket Science Group — depth of team is high, corporate weight is lower than under Unity
PingPerfect
Pros
- + Game switching without cancelling: one subscription covers any of ~250 supported games
- + Every plan includes nightly offsite backups, DDoS mitigation, ~100 GB NVMe and free web hosting
- + 48-hour free trial plus 48-hour money-back lets you measure real ping before committing
- + 24/7 support with an advertised sub-ten-minute average response and 1,500+ KB articles
- + Clear per-game pricing on popular titles (Valheim from $9.99, Rust from $14.21, Minecraft from $17.62)
Cons
- - No published uptime SLA or latency guarantee — only the 48-hour refund window
- - Footprint is US-heavy: 9 US locations but just Singapore and Sydney for all of APAC
- - Spec disclosure is partial: no per-plan core counts, no bandwidth allowance published
- - Some titles only reveal pricing at checkout; small company means service depends on a ~10-person team
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