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Multiplay vs GameServers.com

A detailed comparison to help you choose between Multiplay and GameServers.com.

Quick Verdict

3.3/5

Multiplay

0 reviews

3.0/5

GameServers.com

0 reviews

Multiplay is rated higher (3.3 vs 3.0). Multiplay is an enterprise game server hosting and orchestration platform operated by Rocket Science Group (ex-Unity, ex-GAME). Handles game launches for major titles. Hybrid owned bare metal with multi-cloud burst across 30+ locations. game server hosting since 2003 (GameServers.com brand since 2006); roughly 11 games currently sold, 36 locations across 20 countries

Multiplay

Multiplay

Enterprise game server hosting and orchestration by Rocket Science Group

GameServers.com

GameServers.com

Game servers for 100+ titles since 1999

Overview
Rating3.3 (0 reviews)✓3.0 (0 reviews)
Pricing modelcustompaid
Starting priceFree tier availableFrom $7.99/mo
Best forStudios running live-service or AAA multiplayer titles with launch-day scale risk, spiky demand, and budget for a managed, named-engineer relationship.Established clans and communities with players in unusual regions who value a 36-location network and two decades of continuity over a modern panel or the lowest per-GB price
Features
IPv6
DDoS protection
Automated backups✓
Snapshots
Managed option
Bare metal
GPU available
S3-compatible
Hourly billing
Free tier
Data-center locations
Regions—
Australia, Brazil, Canada, Chile, China, Germany, Denmark, Spain, France, UK, India, Italy, Japan, South Korea, Netherlands, Poland, Singapore, Turkey, United States, South Africa
Tags
Tags
ddos protectioneu datacenterus datacenterapac datacenter
ddos protectioneu datacenterus datacenterapac datacenter
Visit Multiplay →Visit GameServers.com →

Multiplay

Pros

  • + Nearly three decades of live-game operations with a proven AAA launch record (Titanfall 2, Rocket League, Killing Floor)
  • + Hybrid model: owned bare metal steady state with multi-cloud burst — the right cost shape for spiky demand
  • + Fully managed experience: named engineer, 24/7 live ops, assisted or fully managed integration tiers
  • + SOC 2-criteria security programme, annual third-party penetration tests, platform-level DDoS handling
  • + Unity and Unreal SDKs plus custom-engine support; VM, container, and bare-metal provisioning in one platform

Cons

  • - No published pricing, no free trial, sales-led onboarding — price-performance is unverifiable from outside
  • - No public uptime SLA figure since the Unity platform was deprecated in April 2026
  • - Fleet opacity: which locations are owned bare metal versus cloud burst is not disclosed; location counts conflict (30+ vs 40+)
  • - Newly independent under small Rocket Science Group — depth of team is high, corporate weight is lower than under Unity
View full Multiplayreview →

GameServers.com

Pros

  • + 36 locations across 20 countries and six continents — unusually wide city-level coverage
  • + Two decades of continuous operation with an enterprise arm serving studios and publishers
  • + DDoS filtering on Cisco/Brocade hardware, guaranteed memory, daily backups (Minecraft), 24/7 support, instant activation
  • + One-vendor setup for game servers plus TeamSpeak/Ventrilo voice
  • + Invoice-friendly procurement and established billing processes for larger communities

Cons

  • - Catalogue has shrunk to roughly 11 titles — ARK, DayZ and Conan Exiles are gone
  • - Dated control panel and no custom JAR support for Minecraft (no Paper/Purpur/proxy setups)
  • - Per-slot pricing sits above modern rivals; slots are admission caps, not hardware allocations
  • - No public corporate activity since February 2021 and no published uptime SLA
  • - Inconsistent founding story across company properties (2003 vs 2006 vs the '1999' marketing claim)
View full GameServers.comreview →

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