Multiplay vs GameServers.com
A detailed comparison to help you choose between Multiplay and GameServers.com.
Quick Verdict
3.3/5
Multiplay
0 reviews
3.0/5
GameServers.com
0 reviews
Multiplay is rated higher (3.3 vs 3.0). Multiplay is an enterprise game server hosting and orchestration platform operated by Rocket Science Group (ex-Unity, ex-GAME). Handles game launches for major titles. Hybrid owned bare metal with multi-cloud burst across 30+ locations. game server hosting since 2003 (GameServers.com brand since 2006); roughly 11 games currently sold, 36 locations across 20 countries
Multiplay Enterprise game server hosting and orchestration by Rocket Science Group | GameServers.com Game servers for 100+ titles since 1999 | |
|---|---|---|
| Overview | ||
| Rating | 3.3 (0 reviews)✓ | 3.0 (0 reviews) |
| Pricing model | custom | paid |
| Starting price | Free tier available | From $7.99/mo |
| Best for | Studios running live-service or AAA multiplayer titles with launch-day scale risk, spiky demand, and budget for a managed, named-engineer relationship. | Established clans and communities with players in unusual regions who value a 36-location network and two decades of continuity over a modern panel or the lowest per-GB price |
| Features | ||
| IPv6 | ||
| DDoS protection | ||
| Automated backups | ✓ | |
| Snapshots | ||
| Managed option | ||
| Bare metal | ||
| GPU available | ||
| S3-compatible | ||
| Hourly billing | ||
| Free tier | ||
| Data-center locations | ||
| Regions | — | Australia, Brazil, Canada, Chile, China, Germany, Denmark, Spain, France, UK, India, Italy, Japan, South Korea, Netherlands, Poland, Singapore, Turkey, United States, South Africa |
| Tags | ||
| Tags | ddos protectioneu datacenterus datacenterapac datacenter | ddos protectioneu datacenterus datacenterapac datacenter |
| Visit Multiplay → | Visit GameServers.com → | |
Multiplay
Pros
- + Nearly three decades of live-game operations with a proven AAA launch record (Titanfall 2, Rocket League, Killing Floor)
- + Hybrid model: owned bare metal steady state with multi-cloud burst — the right cost shape for spiky demand
- + Fully managed experience: named engineer, 24/7 live ops, assisted or fully managed integration tiers
- + SOC 2-criteria security programme, annual third-party penetration tests, platform-level DDoS handling
- + Unity and Unreal SDKs plus custom-engine support; VM, container, and bare-metal provisioning in one platform
Cons
- - No published pricing, no free trial, sales-led onboarding — price-performance is unverifiable from outside
- - No public uptime SLA figure since the Unity platform was deprecated in April 2026
- - Fleet opacity: which locations are owned bare metal versus cloud burst is not disclosed; location counts conflict (30+ vs 40+)
- - Newly independent under small Rocket Science Group — depth of team is high, corporate weight is lower than under Unity
GameServers.com
Pros
- + 36 locations across 20 countries and six continents — unusually wide city-level coverage
- + Two decades of continuous operation with an enterprise arm serving studios and publishers
- + DDoS filtering on Cisco/Brocade hardware, guaranteed memory, daily backups (Minecraft), 24/7 support, instant activation
- + One-vendor setup for game servers plus TeamSpeak/Ventrilo voice
- + Invoice-friendly procurement and established billing processes for larger communities
Cons
- - Catalogue has shrunk to roughly 11 titles — ARK, DayZ and Conan Exiles are gone
- - Dated control panel and no custom JAR support for Minecraft (no Paper/Purpur/proxy setups)
- - Per-slot pricing sits above modern rivals; slots are admission caps, not hardware allocations
- - No public corporate activity since February 2021 and no published uptime SLA
- - Inconsistent founding story across company properties (2003 vs 2006 vs the '1999' marketing claim)
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